WildTangent Games

A D V E R T I S E M E N T

Battle for world domination with every roll of the dice in Risk!

Based on the classic board game of strategic conquest from Hasbro, Risk comes to life online where the object of the game is simple: Global Domination! Establish your military objectives, take command of your army and begin your campaign to rule the world. Risk is a turn based game with each player starting with their own controllable army in an attempt to capture territories from opposing players and control the entire map.


Acquire
The game of Risk starts with players taking turns selecting, or acquiring, a territory until all territories have been claimed. Once all territories have been claimed, the Deployment Phase begins.

Deploy
In the deployment phase, players place their remaining units on territories they occupy. Deployment is done one army per turn and ends when the last player has placed his last army.

Attack
Take turns with other players as you receive reinforcements, attack and ultimately capture your opponents' territories.

Fortify
Don't forget to strengthen your defenses and fortify your territories! Doing so will help you take control of the entire map.

More Games Like RISK

Chess
Chess
282 Now Playing!
Play
BATTLESHIP
BATTLESHIP
31 Now Playing!
Play
MONOPOLY The World Edition
MONOPOLY World
723 Now Playing!
Play
No Limit Texas Hold'em
No Limit Hold'em
676 Now Playing!
Play
Phlinx
Phlinx
878 Now Playing!
Play

RISK is a strategic board game for 3-5 players. It is played on a map of the Earth, divided into 42 territories on 6 continents. Each player starts with and controls their own army and attempt to capture territories from opposing players. The object of the game is simple: Global Domination!


At the start of each game you will choose your color then acquire and deploy your armies. Next, you will take turns with the other players as you receive reinforcements, attack, and fortify your defenses. Capturing one or more territories will earn you a territory card. When you collect three identical or three different territory cards you may cash them in for bonus armies. Capturing and controlling territories and continents also award bonus armies each turn.

Capturing territories comes during your Attack Phase, where you eliminate occupying opponent armies through a series of simulated dice rolls. The odds of victory are typically obvious (the army with the most units will usually win), but luck of the dice can reduce a sure victory into a shocking defeat. The element of "risk" is ever present!

Your game ends when you have control of the entire map (the default global domination rules), control 24 territories (an optional rule), you run out of turns and victor is declared (based on a combination of armies, territories, and territory cards), or you are eliminated. Good luck and have fun!

Complete Game Guide

If you'd like to learn more about how to play this game, please read the Complete Game Guide.

More Games Like RISK

Chess
Chess
282 Now Playing!
Play
BATTLESHIP
BATTLESHIP
31 Now Playing!
Play
MONOPOLY The World Edition
MONOPOLY World
723 Now Playing!
Play
No Limit Texas Hold'em
No Limit Hold'em
676 Now Playing!
Play
Phlinx
Phlinx
878 Now Playing!
Play

Here are some additional pointers designed to help you become a more advanced Risk player.

If you prefer a single player game, click on the "Play against Robots" link on the Risk game home page. You will find the artificial intelligence to be a worthy opponent!

Risk plays in a super-sized 1000 x 600 game window. If you find the game window extends beyond the edge of your monitor, close the application and reset your screen resolution to at least 1024 x 768.

If you would like to begin your attack with less than the full attack dice (which then forces you to move fewer armies into the captured territory), RIGHT-click on the target opponent territory and you will be given the choice of attack dice (up to 3 if you have enough armies).

RISK cards become increasingly important as the game progresses, as each time the cards are turned in the number of bonus armies increases.

When customizing your game know the audience. Most players will be turned off with manual dice rolls or may not like the automatic set-up option. Gather your hard core RISK friends and play a long, manual dice rolling, no time limit game, or grab a few strangers for an ultra-fast game with all the speediest settings chosen!

More Games Like RISK

Chess
Chess
282 Now Playing!
Play
BATTLESHIP
BATTLESHIP
31 Now Playing!
Play
MONOPOLY The World Edition
MONOPOLY World
723 Now Playing!
Play
No Limit Texas Hold'em
No Limit Hold'em
676 Now Playing!
Play
Phlinx
Phlinx
878 Now Playing!
Play

RISK Forum: Latest Posts

Here's the latest from Pogo members chatting in our RISK Forum where folks gather to make new friends, debate game tips, and share a joke or two. Register to join (it's free)!

See something that’s not working? Click here to report a problem »

User avatar

Risk • Re: Fastest Win: Stat

By Seska42 » April 19th, 2016, 12:57 am

It's how many rounds were played in the shortest game that you won. "Fast" is number of rounds, not amount of time.

If you have the table set for a 10 round game, it will go 10 rounds or until a player wins. The shortest game that you won was a game that ended after seven rounds because you won in that seventh round.

User avatar

Risk • Fastest Win: Stat

By MrPateI » April 18th, 2016, 10:41 pm

Just wondering exactly what counts towards this stat? My current fastest win is 7. Is this the amount of time I killed someone the fastest, number of turns, wins in a row etc? Thanks in advance.

User avatar

Risk • Re: Has the AI been improved?

By MrPateI » April 17th, 2016, 8:09 pm

Polkastein wrote:
Wow, I hardly can win a game anymore when playing all comps. Not only do I seem to lose double the troops when attacking, but if I'm on the bottom of the leaderboard, it seems as though ALL the comps come after me, even if I was not the most convenient one to attack. Has anyone else noticed this as well?



It's natural that if there is a significantly smaller army than the rest of the players in the game, they will try to kill the weakest one in order to win their cards so they can turn them in for more troops.

User avatar

Risk • Re: cannot fortify at end of attack especially australia,new

By MrPateI » April 17th, 2016, 8:03 pm

Sorry for an extremely late reply, but are the countries you are fortifying troops from connected by territories you own? You cannot fortify troops if there is not a continuous connection between the territories you occupy.

User avatar

Risk • Re: Has the AI been improved?

By spipa01 » March 21st, 2016, 2:51 am

I am done
7 verses 3 computer wins.
9 verses 2 computer wins
3 verses 1 computer wins.

Did not roll over a four.

User avatar

Risk • Re: Has the AI been improved?

By sdmusnr » March 15th, 2016, 2:03 am

I win over 95% of my games, unless I am the last or next to last. That is in the 5% loss. Also, the basic rule for armies is 3 min plus 1 for every 3 countries over the 9. So 12, 15 18 and so on give and extra plus continents.

User avatar

Risk • Re: Has the AI been improved?

By itspopeye58 » March 13th, 2016, 4:44 pm

well...I have never believed in awards for just playin...There are winners & losers...
{off topic content removed by moderator}

User avatar

Risk • Risk scores are only for winner

By poucou » March 3rd, 2016, 2:37 am

Have noticed today that only the winner of the game is being awarded a score. All other players *robots* have a 0 score. This situation has only been noticed started today for me. I have played on 3 different computers and the same is happening on all. So positive it is not a cache issue.

User avatar

Risk • Re: Has the AI been improved?

By FordMan2 » March 1st, 2016, 12:25 am

Polkastein wrote:
Wow, I hardly can win a game anymore when playing all comps. Not only do I seem to lose double the troops when attacking, but if I'm on the bottom of the leaderboard, it seems as though ALL the comps come after me, even if I was not the most convenient one to attack. Has anyone else noticed this as well?


Yes, I've about decided to quit playing this game because it's not fair. I always lose more units than the comps and, as you say, the comps will always attack me first before attacking another comp. I would love playing this game if it was set up fairly, it is not. This game is really discouraging to play anymore.

User avatar

Risk • Re: Has the AI been improved?

By Mycritique » February 28th, 2016, 3:13 pm

One thing I have noticed is to eliminate 3 areas in a row so you have more reinforcements rather than the standard 3, it seems to help the odds.

User avatar

Risk • Re: Has the AI been improved?

By Polkastein » February 28th, 2016, 1:25 am

And it seems as though the comps get to turn in a set of cards every time they have 3.

User avatar

Risk • Has the AI been improved?

By Polkastein » February 27th, 2016, 6:39 pm

Wow, I hardly can win a game anymore when playing all comps. Not only do I seem to lose double the troops when attacking, but if I'm on the bottom of the leaderboard, it seems as though ALL the comps come after me, even if I was not the most convenient one to attack. Has anyone else noticed this as well?

User avatar

Risk • Re: POGO shuts my game off at Midnight.

By SusyQ151 » February 14th, 2016, 12:32 pm

chrisiMac46 wrote:
Do you have time controls that forces that to happen at midnight
if yes, disable it


You are responding to a thread that is 1 1/2 years old.

User avatar

Risk • Re: POGO shuts my game off at Midnight.

By chrisiMac46 » February 14th, 2016, 12:30 pm

Do you have time controls that forces that to happen at midnight
if yes, disable it

User avatar

Risk • Re: Slow Running Risk

By Mod_Kyra » February 11th, 2016, 3:00 pm

If there was a widespread Pogo issue, we'd be seeing many threads on this topic. I've not seen any other than yours.

Please follow Jada's advice above. You might also try using a different browser to see if you get a different result. Do your settings allow automatic updating? That could be the culprit.

If adjusting your Flash settings or another browser isn't helpful, try our Individual Troubleshooting forum here:

http://forums.pogo.com/viewtopic.php?f=262&t=57700

Provide all the requested information, using the links in the rules post and create a new thread with your information. Someone will try and help you.

risk
https://wt.pogo.com/action/pogop/pogogems/fund.do?returnType=game&returnValue=risk&intcmp=risk_ingame_gem_fund

* Limited time free trial. Trial time is subject to change. Free Pogo account required. Trial is limited to one per free Pogo Account. Valid wherever trial is available. Visit http://help.ea.com/article/pogo-starter-challenges-faq for details, including availability. You cannot access earned Badges or Badge Albums after your free trial ends unless you purchase a Club Pogo membership.